﻿using System;
using ProjScan.ScanRule.Attr;
using UnityEditor;

namespace ProjScan.ScanRule.SceneCheck
{
	// Token: 0x020001B0 RID: 432
	[ScenesCheckRuleAttr]
	internal class Scene_RealtimeGI : SceneGlobalRule
	{
		// Token: 0x06000E66 RID: 3686 RVA: 0x00041B40 File Offset: 0x0003FD40
		public override void Run()
		{
			bool realtimeGI = Lightmapping.realtimeGI;
			if (realtimeGI)
			{
				this.result = false;
			}
			else
			{
				this.result = true;
			}
		}
	}
}
